| 311 | ... |
| 312 | intersection_pt.y = coordinate.y + distance * direction_cosine->beta; |
| 313 | intersection_pt.z = coordinate.z + distance * direction_cosine->gamma; |
| 314 | |
| 315 | ... |
| 640 | ... |
| 641 | v1.x -= v3.x; v1.y -= v3.y; v1.z -= v3.z; |
| 642 | v2.x -= v3.x; v2.y -= v3.y; v2.z -= v3.z; |
| 643 | |
| 644 | ... |