311 | ... |
312 | intersection_pt.y = coordinate.y + distance * direction_cosine->beta; |
313 | intersection_pt.z = coordinate.z + distance * direction_cosine->gamma; |
314 |
|
315 | ... |
640 | ... |
641 | v1.x -= v3.x; v1.y -= v3.y; v1.z -= v3.z; |
642 | v2.x -= v3.x; v2.y -= v3.y; v2.z -= v3.z; |
643 |
|
644 | ... |